Why Ryan Condal’s Bold Vision for House of the Dragon Deserves More Credit Than You Think
Ever wondered what it takes to turn a ginger dragon’s roar into a thunderous roar that shakes Westeros itself? Well, buckle up — because the journey of House of the Dragon‘s season 3 is nothing short of a rollercoaster through fiery battles, budget battles, and maybe even a writers’ strike or two. I mean, who knew making dragons look epic on screen could be tougher than climbing a mountain in a samurai suit? Two years ago, fans were ready to send a raven straight to showrunner Ryan Condal, blaming him for delays and creative hiccups. Yet here we are, with battles that breathe fire not just from dragons but from the passion poured into every frame. So, what changed? How did this prequel to Game of Thrones claw its way back to the throne of fan adoration? Let’s dive into the blood-soaked chess game behind the scenes—and yes, there will be spoilers ahead. Ready to ride this wild dragon with me? LEARN MORE
This story contains spoilers for the House of the Dragon season 3 finale.
Two years ago, House of the Dragon fans were cursing Ryan Condal’s name. The showrunner for HBO’s Game of Thrones prequel was forced to push a much-anticipated battle from the season 2 finale to the start of season 3 due to just about every catastrophe imaginable. The spin-off was plagued with budget constraints, shortened postproduction time, a pandemic, a writers strike, and a very public falling-out with creator George R.R. Martin over the series’ direction. Critics ripped apart the pacing. Fans compared the lukewarm season 2 finale to the disappointment of the Thrones ending. All the while, the crew soldiered on toward season 3—knowing that they were about to film two of the largest battles that the series has ever seen.
Their work paid off. “The Battle of the Gullet” kicked off the season 3 premiere to fanfare from critics and fans alike. The civil war between rival Targaryen families and their fire-breathing dragons finally felt as though it had reached an emotional turning point. The medieval fantasy series that everyone fell in love with was back, and after the usual ebbs and flows, Condal and his team capped off the latest season with another giant battle in the finale: “The Treason of Tumbleton.” For the showrunner, the strong reception was no surprise.
“I feel like it’s the best thing that we’ve made thus far,” Condal tells me over the phone, a few days ahead of the finale. “Whenever you do one of these big episodes, there’s always a lot of nerves that go into it because, really, you have spent a lot of time and money.” Plus, he adds, “I know how the fan base hangs their hat on these gigantic episodes.”
The episode has everything a Thrones fan should want in a finale. The buildup to a bloody conflict in Tumbleton led to a full-scale invasion of the city. The season’s new villain received his just deserts, and the show fought its way through adapting another one of the book’s most impactful events ahead of the fourth and final season. It wasn’t easy. From how Condal describes it, wrestling season 3 together was a bit like riding a wild dragon.
“So much of the season built to this point, and we really wanted to move all the chess pieces on the board in a way that felt really satisfying,” Condal says. “But the machine of production can only absorb so many of these [big battles]. It’s really just logistics. How many shoot days can you possibly fit into one season? The demand on your crew, who can only be in so many places at once? So we have to resource-plan. On season 3, unlike the other seasons, you felt the rivet starting to pop in terms of our ability to keep our arms around the whole thing.”
It’s also worth mentioning: No one ever likes the prequels, until they do. Peter Jackson’s The Hobbit trilogy received mixed reviews despite becoming one of the highest-grossing film series of all time. Most famously, Star Wars fans trashed George Lucas’s prequel trilogy until the films were reappraised and cherished ten years later. But as harsh as critics are on House of the Dragon, Condal also had his hands on another Thrones prequel series: A Knight of the Seven Kingdoms.
The story of a brave knight and his tiny, crass companion debuted to universal acclaim earlier this year and quickly nabbed a well-deserved season 2 renewal. Condal first pitched HBO on Dunk and Egg’s more down-to-earth spin-off based on Martin’s novellas six years before House of the Dragon debuted. Ironically, HBO ended up green-lighting Knight years later—with Condal serving as executive producer—when House of the Dragon’s critics directly called for a smaller story in the world of Westeros. Out of all the planned spin-offs and sequels for Game of Thrones that have fallen on their own swords on the battlefield, what is it about Condal that has made him the only person to take two shows to air?
“I just have good taste in writers,” he says with a laugh. “No, look, I don’t want to overstate my influence. I’m insanely proud of A Knight of the Seven Kingdoms. That is total credit to [showrunner] Ira Parker. My role in that was simply trying to help do the matchmaking. But success is preparation meets opportunity, and Ira just had the voice down. His very demented and quirky sense of humor wasn’t always appropriate for our show, which is more of a tragedy. But it’s great that we have these two things that are really admired and beloved in the same universe. Fans should just feel very fortunate.”
Condal still has a job to finish before we can call House of the Dragon a definitive success one way or the other. Season 4 will (likely) return in 2028, following another two years of filming and editing the epic conclusion to the series.
Once he finishes writing and closes the back cover like Samwell Tarly on Thrones, Condal says he plans to move on from Westeros. House of the Dragon took up the past ten years of his life. Next? He’s excited to test out some original story ideas in the world of science fiction. He hasn’t been in that space since he cocreated The Colony for the USA Network in 2015, which followed a military occupation in a futuristic, dystopian Los Angeles. Plus, there are “other worlds that really interest me,” he teases.
For now, Condal shares his thoughts on the reception to season 3, why he made certain changes from the source material, and the experiments that should separate season 4 from House of the Dragon’s past criticism.
ESQUIRE: How are you feeling ahead of the finale? The battle at Tumbleton, logistically, looked like one of the hardest things to put together yet.
RYAN CONDAL: It was actually a bigger episode than the Gullet, just in terms of eating up more of our practical shooting schedule. Those days are very expensive, especially when you have hundreds of extras on location. It was a huge undertaking, and everybody was already exhausted from the Gullet—which we kind of shot back-to-back last summer. So it was a true test of crew endurance.
What would you say is the most difficult part of putting together these heavily involved scenes?
[Tumbleton] was a gigantic thing with tons of crowd, armor, stunt performers, fire, and a huge set that takes up three quarters of an acre. Things that Thrones had done before. This one was more of just the stress of executing, planning, and making sure that everything was happening at the highest possible level. We really did the maximum that we possibly could have and still delivered the season on time.
Compared with the rockier reception to last season, it felt as if critics really hailed moments like the Battle of the Gullet as some of the show’s best work yet.
Yeah. I mean, I wish everybody just loved every season equally. But I realize that, if you make three seasons, people are going to prefer one over another. It’s our nature. We rank things. But I’m thrilled. I felt like this season was the one that I most had my arms around. The first season, we made during Covid. The second season, we were dealing with the writers strike. We were asking, Do we have the money? How are we doing with Gullet? Do we have the budget?
This season was the first one where I just really felt like we had the resources that we needed right out of the gate. There’s always a little negotiating and debating, but the product speaks for itself. It was a very clearheaded, singular vision that everybody got behind and really broke their backs to make. It’s two years of blood, sweat, tears, and being away from your family.
Episode 3, “Rhaenyra Triumphant,” and the change of pace to just follow one character for an entire episode felt like a brilliant reinvention of how to make this show. For a series with so many characters and so many plots to keep up with, why aren’t there more solo episodes like this that don’t bounce around as much?
That episode, Sarah Hess, who wrote it, and Clare Kilner, who directed it, both did an incredible job. Plus, our wonderful composer, Ramin [Djawadi], wrote essentially an entirely original composition for the episode. I’m very proud of all that. I was also worried, because it was so different.
You come off of these two bananas episodes with ship battles, deaths, dragons, and beheadings. And then we’re going to do this episode about taxes and the wine supply and what happened to all the rat catchers. I was like, “Are people just going to reject it?” But it was the freshness of it that kept it alive.
To answer to your bigger question of “Why not more?” we have 34 episodes with which to tell this entire story. We definitely did talk about that, at least conceptually at points, the way to make it. Because the show is so disparate, we’ve always really leaned into the fact that the storytelling has to be linear just in terms of the timeline.
We didn’t want it to be confusing as you jump from point of view to point of view, because we have 19 point-of-view characters in the show. If you did all the episodes that way, at some point you would have to be out of time with things. So it could be confusing when we’re already asking a lot of the audience to keep track of all of these blonde people with similar names and their multitude of dragons.
Was there anything this season, among the changes you made from Fire & Blood, that you predicted would be controversial with fans?
In the first season, I thought the text would be controversial. We’re having a guy marry his niece and she’s underage. I thought, Is anybody going to watch the show? And people were really into it in a way that really upset me. I mean, talk about controversy.
For me, necessary changes in the translation of something from one medium to another seem less controversial. People have to understand that I have 200 pages of prose to work with to make four seasons of television. And this stuff, believe me, keeps me up at night more than anybody.
But between season 2 and season 3, I just realized that I really can’t live like this anymore—just worrying about every little thing. I have to trust my instincts as somebody who’s read Fire & Blood probably more than anybody else on the planet at this point. And I still regard this adaptation as tremendously faithful to the overall text and the broad story that it is telling, even when there are individual moments that are surprising or different.
There were certain changes—like folding Nettles into Rhaena’s character or placing Daemon on the front lines of Tumbleton—that made sense in the context of the story you were telling in this show, specifically.
Daemon had to be put at the center. In a television show where you’re completing a story arc [each season], that was absolutely necessary. In a previous season, I would’ve really stressed against it because I understood that it was so different from the book. But, undoubtedly, it’s just better for Daemon’s arc, and it’s better for television storytelling.
Part of the thing that [writer] Sarah [Hess] and I were interested in, adapting this work, was that this is really an exploration of the true unknowability of ancient history. We know certain things happened—big things like coronations, deaths, things like that—but the hows and the whys seem more up to interpretation. Individual moments could be up for debate.
I guess I wasn’t ready for how much every little individual thing was going to be scrutinized, but it’s something I came to peace with earlier in the creative process this season. It’s just our interpretation of it.
As someone who wants to stay faithful to the material you’re adapting but also do it your way, what do you view as your personal mark on this story?
It’s the themes of mutually assured destruction. Everybody has a nuclear weapon in this war for the throne, and they can be turned against each other. What that does to strategy and battle planning and the hesitancy to act and all those things.
The big thing that we played with over the last two seasons was Rhaenyra and the prophecy, the “Song of Ice and Fire,” and this idea of this messianic story that we have seen so many times in these epic fantasies. Rhaenyra’s not the chosen one. If there is a chosen one, it’s Daeneyrs or Jon Snow, depending on how you interpret “The Promise.”
But we were really interested in [what happens] when you imbue Rhaenyra with that idea and make her feel that way. You can see what happens to a person in their desperation to win at any cost. Going into season 4, that’s the thing I’m most proud of.




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